Abstract
This paper examines a parametric approach to the creation of complex three-dimensional scenes as one of the key areas of development in modern computer graphics systems. It analyses traditional modelling methods and their limitations when scaling projects, as well as modern solutions based on procedural graphs, parametric dependencies and hybrid methods of geometry generation. Particular attention is paid to the transition from static modelling to dynamic scene description systems, in which geometry is generated based on a set of parameters and rules. It is demonstrated that parametric systems provide a significant increase in the efficiency of 3D content development, a reduction in development time and improved scene scalability.
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